It has been 20 years since Guitar Hero debuted across the Atlantic, offering players everywhere the tools to feel like rock legends. Not in reality, but try convincing someone who has nailed Free Bird’s four-minute guitar solo in front of a packed living-room audience.
Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the screen in time with the music. Every sequence corresponded to particular chords, creating the feel of a genuine live show.
Harmonix previously experimented with rhythm games before partnering with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely massively profitable franchise which made a significant influence on numerous of the artists featured, introducing classic bands to millions of gaming enthusiasts.
Michael Dornbrook, former COO from the developer, recalls the early budgetary hurdles in securing the recordings – even though the first two games mostly used rerecorded tracks.
“We reproduced all the music because the cost was so high,” he says. “Even with the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. But once the game became a hit, and record sales airtime increased, everyone wanted to participate.”
He continues: “One of the remarkable aspects was the number of parents got in touch and thanked us for introducing their kids to the songs they adored. It became an intergenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish group the Answer included their track in the 2008 release the popular installment. Guitarist the artist recalls how the series revived classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Typically this had been considered music that was past it, but then when it was included in the title young people were finding it, abruptly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It gave our catalog renewed popularity.”
At that time, the Answer’s debut album remained unreleased in the US, so Guitar Hero served as a primary platform for exposure for the group during their US tour opening for the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Impact
Music's heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their studio albums. It sold more than half a million copies upon release, while demand for Aerosmith’s music saw an increase of up to 40% at a time as the industry faced decline.
Guitar Hero continues to inspire nimble-fingered dedication among its fans. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of customisation options. The song is difficult enough on the hardest setting, not to mention played at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.
“The game offers a, fantasy thing. If you play other games, it doesn't imply you ought to use a real gun and enlist,” notes musician the artist.
DragonForce had already completed a profitable run before their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall the record label calling to tell me that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it risked overshadow everything else accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – everyone’s got their own path in music and I’m glad we’ve been part in fans' experiences”.
Enduring Impact of a Iconic Controller
The best promotion, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to tap into that? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the creators believed humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
Most installments were released in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals died down, aside from a brief comeback several years later.
Games like Clone Hero and Fortnite Festival have kept the community active, and there’s set to be something from the original publisher on the way. Recently formed developers has entered production on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game following the classic?
“Our team believed such titles might become like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue with new generations.”